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Effective coaching is about providing a reason ‘why’, and then a strategy ,‘how’, a player learns a skill…. and then ‘how’ that skill ‘fits’ into a ‘game’ to produce a result.
Pre –requisites for Coaches :
- A clear and achievable goal and outcome
- An Intimate knowledge of ‘the’ skill
- A well developed knowledge of ‘the’ game
- Imaginative planning
- Patience and Flexibility
What is your strategy when coaching a new skill,….. do you :
- Tell players what to do
- Show players what to do
- Or……..
….do you….. :
- Use your imagination to design and introduce the muscle memory activities necessary to learn the skill that relates to ‘the’ game
- Begin graduated / hierarchical activities with relevant games to measure achievement levels wherever possible.
- Start at the bottom of the ladder !
- Always be mindful of the effects of ‘competition’ on skill execution
When coaching…
Being able to measure the various levels of skill acquisition is vital for coaches planning and implementation of activities….
This is why ‘games’ activities are so useful
COACHING CRICKET
Cricket is a unique game because rarely do we practise and prepare as we play !
Most time is spent perfecting technique and mental skills independently through :
- Instruction
- Demonstration
- Drills
- Repetition and volume [nets]
- Meetings and Lectures etc.,
Because many coaching strategies and programs are designed like this……..
..the skill is often isolated skill from the
‘game’
what cricket skill is being taught here ?
Coaching Ladder
Skill : Moving down the wicket to drive
- Underarm ball to stationary player to catch
- Vary length and ask ‘how’ can they access ball ?
- Use markers to reinforce movement / distance
- Repeat activities with over arm throws
- Introduce a bat – repeat activities
- Go to nets – introduce bowlers
- Challenge batter with field placings..then runs
- Centre wicket batting v spin bowlers
- Competition challenge – balls / runs / field placing
Q What other skills could I coach at the same time ?
Workshop
Using your knowledge of these ‘games’, and your imagination as a Coach, design a number of Game Sense activities to teach young players some of the basic skills necessary to play…
- Australian Rules
- Hockey
- Golf
- Soccer
- Rugby Union
Workshop example
In rugby, design an activity that teaches the basic skills of :
- catch and pass
- setting up support
- space awareness
- speed and evasion
- defence
- communication
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Session plan and game rules
- 2 attackers v 1 defender [ tag tackle]
- restricted area 8 metres wide
- attackers cannot run backwards to avoid
contact or tackle [tag]
- support players must call out before
receiving ball
- attackers have 3 attempts to score a try
- change sides
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